Beuatiful Demo

Demande d'informations, questions techniques ou problèmes avec la démo Amarhys
Information request, technical question or problem with Amarhys demo

Beuatiful Demo

Postby alletsator » Wed Jan 18, 2012 12:24 am

Congratulations for a Wolderful Demo.
I post a note in my Facebook, to promote the Demo with my network.
https://www.facebook.com/profile.php?id=671234137
::
It would be very important post in the forum something about the process of work from you: art, concept, and even the story about how they used Bryce and what engine they are using to make this beautiful Demo.
:D
Best regards
Luís Carlos Petry
www.topofilosofia.net
alletsator
 
Posts: 3
Joined: Tue Jan 17, 2012 11:45 pm

Re: Beuatiful Demo

Postby amarhys » Wed Jan 18, 2012 5:42 pm

Hello,

Thanks :)

You're right, I will post in the forum a description of my process of work, but it takes time and now I'am very busy on the full game.

Basically :
All computer graphics have been created using 3DS Max (I didn't use Bryce or Vue).
I have developped myself 100% of the game engine in C/C++ (directX engine).
The musics have been provided by some Internet users, I've worked myself on sound FX.
And for the scenario, my wife is helping me a lot :)

Cheers
amarhys
amarhys
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Re: Beuatiful Demo

Postby alletsator » Wed Jan 18, 2012 8:19 pm

Uau!
This is a big, gib lot a work - programming in pure code.
The quality of the panoramas seemed Bryce renderings in Vue and cubic panoramas.
Have you considered using the Unity 3D: http://unity3d.com/?
A job like yours, so beautiful, there also could be accomplished in panoramas
and you could program faster in C # and C + +
and still carry the Code for Microsoft Visual Studio.
Best regards.
Petry
alletsator
 
Posts: 3
Joined: Tue Jan 17, 2012 11:45 pm

Re: Beuatiful Demo

Postby amarhys » Thu Jan 19, 2012 11:53 am

Hi,

No, I didn't consider using Unity 3D or any other free game engines.

At very first, I designed Amarhys world just because I love Computer Graphics (and Myst universe) and after a while I looked for
an original way to present my work .. and the best I found (in my mind) was to make a game. And I love also programming, so
creating the game engine from scratch has been a great pleasure for me (and it's still a great pleasure because I spend lot of time
- and night - to improve it). At the end it will take more time to complete the project .. but I enjoy .. and the engine is 100% fitting
my needs :P

Cheers
amarhys
amarhys
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Joined: Fri Feb 25, 2011 8:54 am


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